Design Issues of Relief Maps for Haptic Displays

 

Christian Springsguth

Multimedia Campus Kiel
Theodor-Heuss-Ring 140, 24143 Kiel
c.springsguth@mmc-kiel.com

Gerhard Weber

University of Kiel - MMC 
Theodor-Heuss-Ring 140, 24143 Kiel
g.weber@mmc-kiel.com

 

Abstract

Tactile relief maps and use of physical small-scale mock-ups of buildings or statues are well-known to blind and deaf blind people. We design 3D-models of sightseeing landmarks for haptic presentation and integrate them into 2.5D virtual relief maps. The VRMLTourGuide was developed as a part of the Wernigerode Tour Guide, which is a multimedia document describing the medieval city of Wernigerode. With focus on blind people the application development resulted in a browser system, which facilitates haptic exploration of 3D-structures in the context of a relief map. Through synthetic speech users can receive historical and touristic descriptions for additional non-visual information.

 

1     Introduction

The Multireader Project aims at heterogeneous print disabled reader groups reading multimedia documents. While audiobooks make use of structured time-depend media, titles integrating graphics, video or audio are largely inaccessible to visually impaired people. In this paper the focus is especially on the user group of blind and deaf blind people. For these users accessibility of graphics is the main problem while using multimedia documents. One field of application using graphics is displaying virtual maps. During the development of the Wernigerode Tourist Guide, touristic maps will be made accessible to blind and deaf blind people using haptic exploration.  

 

2     Tactile graphics

Paper-based drawings may be felt with fingers if appropriate ink is applied to paper (Lange, 2001), paper partially is swollen (Eccles, 2002), or paper is embossed to produce relief structures. Paper’s advantage over transitory Braille displays is provision of a flat and large surface with partially rising 3D-structures. Nevertheless play the kind of paper, the tactile properties of ink, and the design of embossings an important role in acceptance of tactile graphics. One of the recent developments to automatically and economically produce tactile drawings is based on the capability of mechanical printers to emboss dots within a fine-grained grid of equidistant points (Walsh and Gardner, 2001).

Thermoform production of plastic foils overcomes limitations of paper to include tall relief structures. However we want to refer to these models as reliefs or 2.5D-models as no convex vertical structure can be produced. Based on the thermoform technology, deepening of plastic foil in vacuum must not exceed a few centimetres. Recently CAD driven encarved wooden negatives have been developed, but manual construction using paper, wires of various diameters and other heat resistant materials still is more economic.

The turn around time between design of a model and being able to read it, is too long to be able to design an interactive system in most cases. Also, multimodal systems combining tactile graphics with pointing and acoustic feedback are bound to this restriction.

 

3      Designing Virtual Haptic Maps

For the average sighted person virtual maps become more and more important. Such maps can be easily distributed and updated for example via the Internet. Other advantages of electronic maps are:

      ·        they are almost freely zoomable
·         the degree of details is adjustable,
·         information, which is visible in the map is selectable.

But these electronic, virtual maps are neither usable nor accessible for blind people.

We created a virtual tactile map of the city of Wernigerode. The map is integrated in the Wernigerode Tour Guide as an SVG graphics (see Figure 1). In the following we describe how this is transformed into a tactile map.

 

Figure 1: Sample map of the town of Wernigerode, where 11 is the town hall and 15 the castle

First step was to design a 3D-world with streets, special buildings, railroads and a river. According to prior research, the streets are not modelled as elevated lines like in usual tactile maps. The streets were modelled as grooves between blocks of houses (Ramloll et al., 2001). Ramloll et al. showed people can follow engraved virtual lines much better than elevated lines. To feel the map haptically the SensAble PHANToM is used. Compared to other force feedback devices like the PANTOGRAPH (Ramstein et al. 1994) the virtue of the PHANToM are its three degrees of freedom supporting force feedback. Its ability to render 3D-objects haptically is necessary to display the relief-like virtual map. There are some difference between a virtual haptic 3D-display and a tactile relief map. The advantages of general virtual maps compared to usual paper-based maps as described above are applicable to a virtual haptic 3D-display as well. For example, it is possible to zoom into the map and a particular clipping can be chosen, too.

To generate a 3D-model, which is displayable with the application using the PHANToM, a 3D-modelling software is used (see Figure 2 b). This software must be able to simplify the physical structure (see Figure 2 a), place the 3D models onto a map, and to export the 3D-world as a VRML 2.0 formatted file. For import of the VRML file a VRML-parser (König et al., 2000) is being used. Further, the combined 2.5D and 3D-model must be enriched by additional information about the map itself, buildings, sights and other objects inside the map.

Figure 2: (a) Photograph and (b) model of the town hall of Wernigerode

Haptically exploring the shape of a smaller physical model is the traditional and well accepted way for blind and deaf blind people to build up their own model of a building. The difference between virtual and physical exploration of a shape is, that with the PHANToM people only have one contact point between themselves and the virtual object. For physical models people can use both hands with all fingers to scan an object. 

An advantage of a virtual haptic 3D-map is the possibility to combine 2.5D and 3D-structures while working with the map. Due to the limitations of the material used for tactile maps, people can feel lines, flat shapes and Braille printings. With a virtual haptic 3D-mapping and the 3D-environment these limitations may be overcome. The concomitance of touchable streets, railroads, rivers and integrated detailed models of some of the landmarks introduces a common concept of more graphical touristic maps. The possibility to choose special viewpoints allows users to adjust the degree of displayed details (see Figure 3).

The use of a 3D-environment leads to the ability to display very unusual structures. So it is possible to integrate very high towers or buildings into a relief map. In addition convex shapes can be easily modelled and afterwards haptically explored, too. Good examples for this shapes would be large gateways or buildings with an overhanging roof. 

To prevent people from losing contact to the surface of a virtual object force fields and contact forces are used. Contact forces apply to the PHANToM, when it has direct contact to an object. Force fields work like magnetic fields and apply to the PHANToM, when it is moved inside an object surrounding volume. These force fields help users to find an object if contact has been lost. With help of these forces it is easier to stay in contact with a virtual object or to find an object, if someone has lost contact to it. Another help for blind people exploring a virtual map is audio support. Information concerning navigation and orientation within the map are provided to the user via synthetic speech output. Further information describing special buildings or sights and their different parts or sections are provided as well.

Figure 3: Enlarged view of the town hall All 

2.5D and 3D-components of the relief map have been designed to increase usability while working with the PHANToM. The map is based on a ground layer, where all other elements are located on (see Figure 4). To construct railroads and rivers special structures have been developed,

 

Figure 4: VRMLTourGuide with a relief map of Wernigerode including castle and town hall  

to which textures can be applied. This is important to recognise differences between them and streets. The river for example is modelled using a typical waveform. During evaluation these special structures and textures will be reviewed as well as the size of the blocks of houses and the depth of the grooves representing streets. 

4     Conclusion

The combined use of a 3D-capable force feedback device like the SensAble PHANToM, a 3D- graphics environment and audio support through synthetic speech output results in a system, which will allow blind people to benefit from the advantages virtual maps deliver and the advantages tactile graphics have for blind people. More work on the design of mixed relief structures and 3D-models is necessary to adjust the complexity to the users.

5     Acknowledgements

The Multireader Project is funded under the IST Programme by the Commission of the European Communities (Project IST-2000-27513). The Consortium consists of the City University London (United Kingdom), the Electrotechnical Engineering Department (ESAT) of the Katholieke Universiteit Leuven (Belgium), the Royal National Institute for the Blind (United Kingdom), the Federation of Dutch Libraries for the Blind (the Netherlands), the Harz University of Applied Studies (Germany) and Pragma (The Netherlands). The VRML-parser was developed by Jochen Schneider and Henry König.

6     References

Eccles, Philip (2002). The Technology Behind Swell Paper. 2nd International Conference on Tactile Diagrams Maps and Pictures 2002; (Hatfield, UK 19.-21. June 2002), National Center on Tactile Diagrams, Hatfield, UK.

König, Henry; Schneider, Jochen; Strothotte, Thomas (2000). Haptic exploration of virtual buildings using non-realistic rendering. International Conference on Computers Helping People with Special Needs (Karlsruhe, 17.-21. July 2000), München: Oldenbourg, 377-384.

Lange, Max (2001). Tactile Graphics – as easy as that! Proceedings of the 1999 CSUN International Conference on Technology and Persons with Disabilities, Los Angeles, CA, 1999 http://www.csun.edu/cod/conf/1999/proceedings/session0168.htm.

Ramloll, Rameshsharma; Yu, Wai; Brewster, Stephen A.; Riedel, Beate; Burton, Mike; Dimigen,  Gisela (2000). Constructing sonified haptic line graphs for the blind student: first steps. In Proceedings of ACM Assets 2000 (Arlington, VA, 13.-15. November 2000), New York: ACM Press, 17-25.

Ramstein, Christophe, Hayward, Vincent (1994). The PANTOGRAPH: a large workspace haptic device for a multi-modal human-computer interaction. CHI 94 Companion on Human Factors in Computing Systems, Boston, Massachusetts USA, ACM Press:New York, 57 - 58.

Walsh, Patricia and Gardner, John A. (2001). TIGER, A NEW AGE OF TACTILE TEXT AND GRAPHICS. Proceedings of the 2001 CSUN International Conference on Technology and Persons with Disabilities, Los Angeles, CA, http://www.csun.edu/cod/conf2001/proceedings/0128walsh.html.